Grand Game 6 Changelog
Hi all,
Below are some of the bigger changes I’ve made while going through GG6 again — these are the mostly ones required for Game / System consistency and/or story consistency.
1. No mention of sealing a Pact – when binding Ghost as a familiar. Now refers only to a familiar bond. (Pacts can only be formed between Powers and players).
2. Ghost gets a Class point, too, when Michael gets the The First of Many feat.
3. Michael doesn’t store the darkness bolt in the mage’s surprise ring in chapter 388. Seeking storm stored in ring instead (castor’s spell) and used in ritual combat.
4. Ghost’s Born Again trait updated to describe that familiars are resurrected in their spirit vessels.
5. When Michael accepts Ceruvax’s oath in chapter 425, he also makes him a member of the Forerunners faction.
6. Quaker description in book 5 altered (governing attribute is perception, not dexterity).
7. Ghost’s free spirit trait edited to change restriction to staying in same sector as Michael to staying in the same sector as Cloak of the Reach.
The list will be updated as I go along.
Cheers,
Tom
Discover more from Tom Elliot
Subscribe to get the latest posts to your email.
Related Posts
-

Grand Game 394: The Two-Fold Rebellion
By Tom Elliot • March 25, 2024“How long until they wake up?” Elron asked.I shrugged. “Any second now.” Right on queue, a Game alert opened in my mind.Your enchantment has lapsed. -

Grand Game 145: Into the Viper’s Nest
By Tom Elliot • March 20, 2024Day Seven. Dawn.The rest of our journey was thankfully without incident, and when dawn broke on my seventh day in the sector, the jagged mountain -

Grand Game sketches
By Tom Elliot • March 25, 2024Hi everyone!I am excited to announce that I am going to start sharing some sketches that are inspired by events, characters, items, sectors, and more


Leave a Reply