Glossary

Old agreement between new Powers ceding control of Nexus to the Triumvirate.

Controller and arbitrator of the Grand Game.

A device used to store alchemical components.

Old Power.

A scion who has bound himself to a bloodline.

Process of being a Power.

Descriptor often applied to Game aspects involving higher evolution.

Term the Adjudicator used to describe Stayne, meaning unknown.

A combined Class.

The process of recalling blood memories.

The absorption of the essences from former scions.

Gifts from your forebears containing the power of the ancients themselves.

A combination of two melded Classes.

Reference to the ancient from which the player is a descendant.

aka Ritual Combat Circle.

A player without a class or combat abilities. Civilians do not have a player level.

A skill that is unique to a Class and can only be acquired through a Class stone.

A landmass that does not physically border another, making the area inaccessible except by portal.

A multi-stage spell made up of two or more individual spells.

A sector owned by a faction. Ownership of a sector gives the faction’s players increased privileges in the region.

A defined path or vocation that gives a player access to specific skills.

The advancement of a Class, generally to a better-ranked one, due to particular traits, skills, or Marks acquired by the player.

One of the three Forces.

A player pledged to the Dark who values the self over the collective.

An ability that is triggered in the instant between a creature being dealt fatal damage and the spirit fleeing the body

A tier five player, i.e. someone above level two hundred.

Soulbound weapons found in the Twilight Dungeon.

A trusted representative of a Power authorized to speak on their behalf.

A section of the Nethersphere where dungeon mechanics are active.

Term used to describe players.

The advancement of a player’s core characteristics.

A permanent spirit binding between a spellcasting player and a creature, allowing them the transfer of Game-gifted knowledge from host to familiar.

A player that has pledged themself in a binding vow to a Force or Power.

Light, Dark, Shadow. The building blocks of the cosmos and energy in its rawest form.

Collective term referring to Darksworn, Lightsworn, and Shadowsworn players.

The world of the Nethersphere and Kingdom.

A sworn who has betrayed their Power.

Refers to the Grand Game.

Holders of ancient lore, guardians of the ancients’ trials.

The in-between state where the player is in a mix of his two forms (man-form and beast-form).

House of the Ancient.

A grouping of followers pledged to one Prime.

The collective name given to sectors located in the aether.

Werewolf.

Magic threads connecting nether sectors.

One of the three Forces.

A player sworn to the Light that champions the cause of the many, even to his own detriment.

Mysterious dwellers in the saltmarsh district.

The process of combining multiple Classes into one.

The visible signature of a mind as seen with mindsight.

A sector unowned and unclaimed by any faction or Force.

Collective name given to the sectors in the nether.

Stygian creatures.

Ability that allows stygian to see through free-floating nether.

One of the Powers that usurped the ancients.

One who has broken a Pact.

A binding enacted between a Power and player, overseen by the Adjudicator.

An evolved player.

A blood memory ability

Head of ancient bloodline. An ancient.

A gathering of Primes referred to by Kolath.

The act of becoming a Prime.

Unstable portal from the nether. Ley line created by stygian seed.

Short for scavenger. A player who loots kills not his own.

One bearing the blood of an ancient.

The abilities Michael had earned during the Wolf trials: astral blade, chi heal, mind shield, shadow blink.

Spell that distinguishes friend from foe.

A player pledged to Shadow.

A spell acquired from another and cast using their skills and attributes.

An item that remains with the player after death.

As in sworn servant. A sworn is a follower of a Power who has sufficiently deepened their binding Mark to benefit from the binding.

Reference to the physical realm.

Crystal in trapper’s wristband. Can be manifested as different trap components.

Tests created by the Primes for their successors.

A combination of three melded Classes.

A spell held in readiness and invoked under specific conditions.

Not a sworn servant, and not bound to a Force or Power.

A game item used to advance an ability a single tier.

Informal term used to reference players who possess a void Class.

A rare subset of Classes that specialize in damage reduction.

Term by which the stygians address the stygian seeds.

Void trees.

A Game artifact typically used to uncover deception players.

Ramp of air formed by windborne spell.

a trait carried by all were-players, fueling their ability to shapeshift.

Short for werewolves and other were-players.

Hybrid species, non-player werewolves.

Ancient trials created by Wolf Prime.

Used interchangeably with wolfkin.

Factions

Major non-aligned bank in the Forever Kingdom.

 A Dark faction.

An alliance of Dark factions.

Policing force in the Dark quarter.

Policing force in the Light quarter.

Small Dark faction.

Policing force in the Shadow quarter.

A Dark faction of assassins.

 Small Shadow faction.

Small Dark faction.

Small Dark faction

A power bloc of Shadow, made up of like-minded Shadow Powers.

The faction of Tartar, the god-emperor.

The military forces of Tartar.

A unique faction composed of Light, Dark, and Shadow that control Nexus.

The governing body of Light, made up of all Light-affiliated Powers.

Guardians

Centaur construct in Draven’s Reach.

Mysterious construct in the Guardian Tower.

Guilds and Non-Factions

Mercenary band out of New Haven.

Headquartered in the plague quarter, mercenaries.

A gnomish organization in the plague quarter.

Wolfmen pack.

Merchant company owned by Kesh.

Headquartered in the plague quarter, experts in all-things-nether.

House Wolf

Dead Prime Wolf.

Former envoy of Atiras.

Non-Players

Lich, Farren’s sister.

Gnome information broker.

Human captain, New Haven

New Haven magister.

Possessed mage.

First amongst the dark elves of New Haven.

Gnome senior information broker.

Dark Elf Marshal, New Haven.

Dark elf master archer, bane wolf.

Lich, Adriel’s brother, new archlich.

New Haven shopkeeper.

Orc Chief in New Haven.

Archlich.

Dwarven captain, bane wolf.

Dark elf captain, New Haven.

Court’s security chief.

A phoenix.

Human lord in New Haven.

Dwarven Thane in New Haven.

Orc captain, bane wolf.

Players

Werewolf criminal.

Crusader, male centaur.

Senior BHG member, dwarf.

Michael’s companion from Erebus’ dungeon, dwarf.

Alias given to Kesh’s agent in plague quarter by Michael.

Unknown werewolf player.

Viviane’s guard, unknown aquatic species.

Guard outside emporium, armsmaster, giant.

The BHG HQ doorkeeper, species unknown.

Duelist, human male.

Ward architect, gnome male.

Mantis assassin, insectoid.

BHG client liaison officer, human female.

Huntmistress at Stygian Brotherhood Chapterhouse.

Master merchant, owner of the emporium, human woman.

Guard outside emporium, berserker, giant.

Protagonist.

Marauder tracker, aka the Hound.

Aeromancer, male elf.

Michael’s companion from Erebus’ dungeon, the painted woman

Sniper, Michael’s apprentice.

Triumvirate knight-captain in the plague quarter, human.

Apprentice alchemist, tavernkeeper in wolves’ valley, gnome.

Red minstrel, half-elf.

Sharpshooter, half-elf female.

Erebus’ henchman.

Triumvirate captain, dwarf.

The captain, Tartar’s envoy.

Michael’s companion from Erebus’ dungeon, high elf male.

Michael’s escort in citadel, human.

Rank 2 human fighter, swordsman.

Rank 2 human fighter, blade devotee.

Marauder knight.

Player outside haunted catacombs, ogre.

Triumvirate holy knight, Herat sworn, human.

Herbalist in Triumvirate citadel, Simone’s contact, dark elf.

Mantis assassin, blade dancer, human.

Blackguard captain, human.

Marauder boss.

Powers

Light Power.

Shadow Power. Goddess of nature.

Dark Power, faction leader of the Silent Blades.

Dark Power, leader of the Awakened Dead faction.

Light Power, member of the Triumvirate.

Spider goddess, Dark Power, member of the Awakened Dead.

Shadow Power.

Minor Shadow Power, faction leader of the Marauders.

Dark Power, faction leader of the Devil Riders.

Dark Power, leader of the Mantis faction.

Light Power contesting Wolf Valley.

Shadow Power, member of the Triumvirate.

Dark Power, junior member of the Awakened Dead ruling council.

Dark Power, member of the Triumvirate.

Dark Power, also known as the God-Emperor.

Power owning the Albion Bank.

Wolfkin

Dire wolf dame.

Dire wolf elder.

Half-mad wolf.

Dire wolf alpha.

Dire wolf sire.

Dire wolf elder.

Dire wolf elder and former alpha.

Oursk’s pup.

Oursk’s pup.

Arctic wolf pack alpha.

Snow’s mate.

Oursk’s pup.

Dire wolf healer.

Dire wolf elder.

In the plague quarter.

Archlich’s stronghold. Also court.

Eastern side of Nexus.

Collection of open sectors that Draven’s Reach exits onto.

Auction in the safe zone.

Public dungeon.

Public dungeon.

Arid northern grasslands and hills of the Eastern Marches.

In the plague quarter.

Merchant house in the safe zone.

Western side of Nexus.

Fertile southern lands of the Eastern Marches.

Square housing global auction.

City in Draven’s Reach.

Southern side of Nexus.

Area in the southeast of plague quarter.

Public dungeon.

Central castle in the Shadow quarter.

Northern side of Nexus.

Dungeon in saltmarsh.

Michael’s tavern, aka Wyvern’s Roost.

Tavern in plague quarter.

Hotel in the safe zone.


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